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	<title>Comments on: Sudokit Evolving</title>
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	<link>http://www.forthgo.com/blog/2005/11/20/sudokit-evolving/</link>
	<description>Code and Recreations of Xan Gregg</description>
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		<title>By: Erin</title>
		<link>http://www.forthgo.com/blog/2005/11/20/sudokit-evolving/comment-page-1/#comment-169</link>
		<dc:creator>Erin</dc:creator>
		<pubDate>Thu, 26 Jan 2006 21:28:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.forthgo.com/blog/2005/11/20/sudokit-evolving/#comment-169</guid>
		<description>As you point out, the fun is in discovering ways to fill in cells that are more interesting than brute force or trial and error. I personally get frustrated when I get down to a subset of cells that seemingly can only be solved through T&amp;E, and so far, I&#039;ve found that the solution is actually to put the puzzle down for a while, because inevitably there was in fact a more elegant way to progress. 

Given that it&#039;s more fun than all-possible-candidates algorithms for human solvers, the Owning Segment algorithm is actually one that I use quite frequently when working on paper. 

Another human solving technique is to pick a given cell whose row, column, and block are becoming well-populated, and determine all possible pencil marks for that cell; more often than the naÃ®ve solve would expect, there is a unique possibility. Obviously this is redundant for a computer that has already searched all possible pencil marks and filled in answers where there is a unique pencil mark, but for humans, that technique is tedious and boring. I wonder if for computers there might be some efficiencies to doing this all-possible-candidates search first on those cells where the possibilities are likely to be fewer rather than greater? 

While we&#039;re puzzling over the appeal of the puzzles, why do you suppose it is that none of the Sudoku game programs (I&#039;ve tried about a dozen Palm apps) are as satisfying as good old paper and pencil?</description>
		<content:encoded><![CDATA[<p>As you point out, the fun is in discovering ways to fill in cells that are more interesting than brute force or trial and error. I personally get frustrated when I get down to a subset of cells that seemingly can only be solved through T&amp;E, and so far, I&#8217;ve found that the solution is actually to put the puzzle down for a while, because inevitably there was in fact a more elegant way to progress. </p>
<p>Given that it&#8217;s more fun than all-possible-candidates algorithms for human solvers, the Owning Segment algorithm is actually one that I use quite frequently when working on paper. </p>
<p>Another human solving technique is to pick a given cell whose row, column, and block are becoming well-populated, and determine all possible pencil marks for that cell; more often than the naÃ®ve solve would expect, there is a unique possibility. Obviously this is redundant for a computer that has already searched all possible pencil marks and filled in answers where there is a unique pencil mark, but for humans, that technique is tedious and boring. I wonder if for computers there might be some efficiencies to doing this all-possible-candidates search first on those cells where the possibilities are likely to be fewer rather than greater? </p>
<p>While we&#8217;re puzzling over the appeal of the puzzles, why do you suppose it is that none of the Sudoku game programs (I&#8217;ve tried about a dozen Palm apps) are as satisfying as good old paper and pencil?</p>
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